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1.
IEEE Journal on Selected Areas in Communications ; 41(1):107-118, 2023.
Article in English | Scopus | ID: covidwho-2245641

ABSTRACT

Video represents the majority of internet traffic today, driving a continual race between the generation of higher quality content, transmission of larger file sizes, and the development of network infrastructure. In addition, the recent COVID-19 pandemic fueled a surge in the use of video conferencing tools. Since videos take up considerable bandwidth ( ∼ 100 Kbps to a few Mbps), improved video compression can have a substantial impact on network performance for live and pre-recorded content, providing broader access to multimedia content worldwide. We present a novel video compression pipeline, called Txt2Vid, which dramatically reduces data transmission rates by compressing webcam videos ('talking-head videos') to a text transcript. The text is transmitted and decoded into a realistic reconstruction of the original video using recent advances in deep learning based voice cloning and lip syncing models. Our generative pipeline achieves two to three orders of magnitude reduction in the bitrate as compared to the standard audio-video codecs (encoders-decoders), while maintaining equivalent Quality-of-Experience based on a subjective evaluation by users ( n=242 ) in an online study. The Txt2Vid framework opens up the potential for creating novel applications such as enabling audio-video communication during poor internet connectivity, or in remote terrains with limited bandwidth. The code for this work is available at https://github.com/tpulkit/txt2vid.git. © 1983-2012 IEEE.

2.
IEEE Journal on Selected Areas in Communications ; : 1-1, 2022.
Article in English | Scopus | ID: covidwho-2152491

ABSTRACT

Video represents the majority of internet traffic today, driving a continual race between the generation of higher quality content, transmission of larger file sizes, and the development of network infrastructure. In addition, the recent COVID-19 pandemic fueled a surge in the use of video conferencing tools. Since videos take up considerable bandwidth (~100 Kbps to a few Mbps), improved video compression can have a substantial impact on network performance for live and pre-recorded content, providing broader access to multimedia content worldwide. We present a novel video compression pipeline, called Txt2Vid, which dramatically reduces data transmission rates by compressing webcam videos (“talking-head videos”) to a text transcript. The text is transmitted and decoded into a realistic reconstruction of the original video using recent advances in deep learning based voice cloning and lip syncing models. Our generative pipeline achieves two to three orders of magnitude reduction in the bitrate as compared to the standard audio-video codecs (encoders-decoders), while maintaining equivalent Quality-of-Experience based on a subjective evaluation by users (n = 242) in an online study. The Txt2Vid framework opens up the potential for creating novel applications such as enabling audio-video communication during poor internet connectivity, or in remote terrains with limited bandwidth. The code for this work is available at https://github.com/tpulkit/txt2vid.git. IEEE

3.
2021 Data Compression Conference, DCC 2021 ; 2021-March:360, 2021.
Article in English | Scopus | ID: covidwho-1247031

ABSTRACT

COVID-19 has made video communication one of the most important modes of information exchange. While extensive research has been conducted on the optimization of the video streaming pipeline, in particular the development of novel video codecs, further improvement in the video quality and latency is required, especially under poor network conditions. This paper proposes an alternative to the conventional codec through the implementation of a keypoint-centric encoder relying on the transmission of keypoint information from within a video feed, as shown in Figure 1. The decoder uses the streamed keypoints to generate a reconstruction preserving the semantic features in the input feed. Focusing on video calling applications, we detect and transmit the body pose and face mesh information through the network, which are displayed at the receiver in the form of animated puppets. Using efficient pose and face mesh detection in conjunction with skeleton-based animation, we demonstrate a prototype requiring lower than 35 kbps bandwidth, an order of magnitude reduction over typical video calling systems. The added computational latency due to the mesh extraction and animation is below 120ms on a standard laptop, showcasing the potential of this framework for real-time applications. The code for this work is available at http://github.com/shubhamchandak94/digital-puppetry/and the full version is available on arXiv [1]. © 2021 IEEE.

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